S01E14 - Session Log
Summary
Confined to sickbay under radiation quarantine protocols, the crew experiences the unpredictable effects of emergency anti-radiation medication. While Narik and Klix struggle with disorientation and fatigue, Androni and Bum adapt to their heightened senses and technical insights, using their brief windows of enhanced capability to support critical ship repairs from their isolated position.
When Captain Nerex arrives to hear their report, the crew presents compelling evidence of sabotage - coordinated explosions, suspicious communication patterns, and malware signatures that point to deliberate system compromise. The captain's response is swift and decisive: she provides direct system access through a handheld communicator, allowing the quarantined team to conduct remote diagnosis and repairs.
The race against time intensifies when a Kepler Station shuttle appears on approach, creating pressure to restore warp capabilities before their pursuit arrives. Through coordinated efforts - Klix eliminating sabotage scripts, Bum manually controlling warp core alignment, and Androni providing tactical coordination - the crew manages to maintain system stability long enough for the ship to jump to warp and escape, beginning the 58-hour journey to their destination.
Detailed Log
Medication Effects
The emergency anti-radiation medication distributed to the crew proved to have varied and unpredictable effects on each team member. Within the cramped confines of sickbay, these chemical reactions created both opportunities and challenges for their continued mission.
Androni found his senses dramatically heightened for approximately four hours - every sound amplified, every scent intensified to an almost overwhelming degree. Recognizing the need to function despite this sensory overload, he improvised a solution, mummifying his head in medical bandages while leaving his eyes and mouth free. The makeshift sensory dampening allowed him to remain operational during his enhancement period.
Bum experienced a surge of technical insight lasting about an hour, his mind suddenly processing mechanical and electronic systems with enhanced clarity. He focused this unexpected gift on his plasma lance, conducting a detailed five-minute examination that yielded remarkable results. Through three successful technical assessments, he discovered a "preload" function - the ability to bundle plasma energy before release, creating significantly higher impact at the cost of charging time and risk.
Meanwhile, Narik suffered mild disorientation for two hours, and Klix experienced rolling waves of fatigue lasting three hours. Both remained lying on available surfaces, conserving strength while their teammates took advantage of their temporary enhancements.
Technical Assessment
During Bum's period of enhanced technical insight, he conducted a thorough assessment of sickbay's mechanical and electronic resources. His analysis revealed several key elements: a flickering console lacking network connectivity, an empty medical cabinet with open doors, and two large storage cabinets. While limited in immediate tactical value, this inventory established their available resources should the situation deteriorate further.
Bum and Androni used their overlapping enhancement periods to analyze recent events and their implications. Their systematic reasoning revealed the scope of the sabotage: three explosive devices had been strategically placed - two in the engine room and one in the engineering access chamber creating a deliberate blockade. The coordination required suggested both intimate knowledge of ship systems and physical access to critical areas.
The connection between the explosions and the communication anomalies Klix had detected earlier became increasingly clear. The sabotage represented a coordinated attack with clear Syndicate hallmarks, raising urgent questions about the ship's security and the identity of those responsible.
Command Conference
After approximately three minutes of anticipation, Captain Nerex arrived at sickbay to hear their urgent report. Her reaction to Androni's bandaged head was immediate concern, but his explanation that it was "just very loud here" received no response - perhaps indicating her focus on larger issues.
The crew's presentation of sabotage evidence was systematic and compelling. They detailed the explosion patterns, the suspicious timing with their technical surveillance, and the clear indicators of coordinated system attacks. The captain's response was immediate and decisive: "Sabotage on my ship? That's not acceptable."
Recognizing the crew's technical expertise and their unique position as outside observers, Captain Nerex made the unusual decision to provide them with direct system access despite their quarantine status. She handed over a handheld communicator configured for both direct communications and system access from their isolated sickbay location.
When Androni pressed the urgency of their departure timeline, asking how long until they could leave, the captain's estimate was sobering: "Two hours until the remaining issues are bypassed or temporarily fixed and the ship can enter warp." The crew understood the implications - they were stationary targets until warp capability was restored.
System Diagnosis and Countermeasures
Klix, despite his ongoing fatigue, managed to access the ship's systems through the provided communicator. His technical diagnosis achieved three successful assessments, revealing the full scope of the digital attack. The sabotage script was sophisticated and comprehensive, designed to create cascading system failures at critical moments.
More troubling was the discovery of technical signatures within the malware that matched elements of Klix's own toolbox - his digital fingerprints embedded within the sabotage code. However, traces of other users were also present, suggesting either sophisticated framing or collaborative involvement. The ambiguous evidence created uncomfortable questions about responsibility and security.
Klix identified two malicious programs still running: navigation corruption routines designed to prevent accurate course plotting, and communication spike generators meant to disrupt emergency transmissions. Working methodically despite his medication-induced fatigue, he successfully eliminated the remaining sabotage scripts, effectively neutering the digital attack.
Captain Nerex's voice through the communicator provided encouraging progress updates: "One hour left until repairs are complete."
External Pressure
The situation became more urgent when the captain announced through the communicator: "Shuttle from Kepler approaches - twenty minutes until they reach our position." The implications were clear - their pursuers had mobilized faster than anticipated.
The crew immediately suggested starting impulse drive to buy precious time, but the mathematics remained challenging. Thirty minutes until the approaching shuttle reached rendezvous position, but forty-five minutes needed for repairs to reach completion. The gap represented a critical vulnerability window.
Final Repair Coordination
Facing the approaching deadline, Androni took tactical command of the situation. His leadership directive achieved three successful coordination outcomes as he assigned specific roles: "Bum, you keep watch on the systems here. Klix, stay conscious. Let's get our systems operational and leave this position!"
Klix, fighting through his medication-induced fatigue, took manual control of the energy distribution system - a complex task requiring constant attention and fine adjustments to maintain stability across all ship systems.
Bum assumed manual control of warp core alignment, a critical responsibility requiring precise technical knowledge and steady hands. Any miscalculation could result in containment failure and catastrophic core breach.
Through coordinated effort and shared expertise, the crew managed to maintain system stability during the critical repair period. Their remote assistance proved invaluable to the engineering teams working throughout the ship.
Successful Departure
As the warp core initialization sequence began, the crew's coordination became even more critical. Each team member maintained their assigned responsibilities - Klix monitoring energy distribution, Bum controlling core alignment, and Androni providing tactical oversight and communication with ship's command.
The ship successfully achieved warp capability and departed from their vulnerable position, beginning a 58-hour journey to their destination. The immediate crisis had been resolved through technical expertise, teamwork, and improvised solutions operating under extreme constraints.
Fragmentary Memories
During the medication's effects, Narik experienced several disturbing flashback visions that seemed connected to his mysterious past. The first showed a hospital setting with a Tanderan woman, the second revealed the same woman injecting something into his arm, and the third depicted the empty hospital room from his perspective.
Most significantly, the third flashback was triggered when Narik attempted to activate his invisibility ability while suffering from disorientation. The effort resulted in severe headaches, suggesting that his medication effects were interfering with his natural abilities in yet unpredictable ways.
Notes
Session Notes
Treatment Effects
the crew feels the effects of the radiation medication
- Androni: Heightened Senses - 4 hours
- Bum: Technical Insight - 1 hour
- Narik: Mild Disorientation - 2 hours
- Klix: Fatigue Waves - 3 hours
Klix and Narik remain lying, Bum and Androni try to use the time as best as possible
Androni mumifies his head in bandages to protect from sounds and smells (eyes and mouth free)
Bum tries to calm down by focusing on technical aspects of his plasma lance (5 min)
- 3 successes!
- "preload" function - plasmastrahl bündeln, dann release für mehr impact (ladedauer)
Bum assesses the room for mechanical / technical options:
- one flickering console, but missing network connection
- empty med cabinet with open doors
- two large cabinets, seemingly for storage
Bum and Androni reason about the recent events and implications (5 min)
- 3 Sprengsätze (2 im Engine Room, 1 im Zugangsraum zum Engineering - Blockade)
- Wie wurden die gezündet?
- Zusammenhang mit Kommunikations-Auffälligkeiten?
- flugfähig?
- Sabotage obvious!
- physical access to engineering deck?
Discussing the Situation
Captains arrives at sickbay and talks to crew (~3 min)
- captain asks androni if head is ok (as it is bandaged) - Androni: "just very loud here" - no response from captain
- crew infos captain that sabotage is suspected, clear indications of explosions
- captain: "Sabotage on my ship? Thats not acceptable."
- crew wants access to systems to diagnose malware, as failure patterns hint at software interference
- captain hands over a handheld communicator for direct comms and system access from quarantined sick bay area
- androni: "we need to leave as soon as possible, we can't stay here. how long until we can leave?"
- captain: 2 hours until the remaining issues are temporary bypassed/fixed and ship can enter warp
System Diagnosis and Repair
Klix accesses the systems and diagnoses (3 successes):
- found out about sabotage script
- surprise: clear traces of Klix's toolbox / technical signature (but also traces of others, so not necessarily planted by Klix)
- found 2 still running programms: navigation corruption & communication spikes:
- killed the remaining sabotage scripts
captain via comm: 1 hour left until repairs end
Shuttle Approaches
- captain via comm: shuttle from kepler approaches: 20 minutes until they reach our position
- crew suggests to start impulse drive to win time
- 30 minutes till rendevous, but 45 needed for repair
Final Repair Attempt
- Androni: tactical officer ansage: 3 successes (Bum: du behält das hier im Auge, Klix wachbleiben, lasst uns das system verlassen!)
- Klix: take over manual control for energy distribution system
- Bum: manually controls warp core alignment
- Crew manages to keep systems stable
Entering Warp
- warp core initializes, crew keeps stable condition
- ship departs, 58 hours till destination
Flashbacks and Visions
TODO: properly place in above sections where appropriate
- 1: hospital with tanderan woman,
- 2: woman on other side of bed, injecting something into Narik's arm,
- 3: same room, but no one there (flashback forced by narik when trying to become invisible - heavy headache afterwards)